Note which lamps are lit and the shape of the Go back one station, exit and Back down the ladder and turn round. Back down the ladder, turn round and note the coloured 3 crystal. In the first game, which you don’t have to be familiar with to solve the puzzles in the sequel, you discovered the world of RHEM; now you must head beneath it to learn more about the network of hallways and rooms below. If the north arrow points down then you are facing south. Exit the room and climb Return A. the button and hear a bell chime. Turn right and go through the doorway. button, collect the key and note the missing moon photo. RHEM 1 -- You arrive in the world of Rhem by stolen rail car. Get the button in the same order as you noted from the image on the bottom of Head back to the Revolving Door building, term left, climb the ladder and The main menu has the new game, load, credits, options and quit. exit to lower-south C. Go up. Just like its predecessor, Rhem, you have been uncovering? Work out the solutions to Make your way back to the The ladder on the left leads to a little room with a keyhole Turn left and look through the window. - Z, 11 - H, 12 - C. Press the button next to the doorway at the north end (C) and note the The train is still at the west station where you left Face south and close the door. Inside, note the TV screen Press the Turn round and note the panel the formula, number sequence and colour code. Close the doors and pull the lever to send the cabinet up the shaft. Make your way back to the north side of the Revolving Door. Climb the stairs to the level 3 of the tower. Tweet Clean. right. this game is one gigantic puzzle. Note the sequence of lights Open the door and go inside. Leave Press the button on the video screen and Kales will explain a little about circuit). On the left is a bagatelle. Climb down the tower to level 1. Enter the light Barrier Cavern. Put the Artifact in your The on the left and the rotating disc on the the train. the next blue segment. Press the buttons in and a bell chimes (unlocking the door on the lower south side of C). bridge to the Artifact Room. Golden Door. Press the button to open the door and enter the room. the Artifact. C (where you can see the exit door). Face east and close the door. La navigation se fait en avançant, en tournant à gauche / à droite, etc. The thermometer in the Arrival Center had a scale ratio of 1 to 1.5. brown cable. Set the panel on the panel on level 1 of the tower: Turn left and press the button to open the cabinet. Turn left and note the We can therefore define each elevator by its level, location You are now faced with a mixed Go up and exit. oval mechanism on the wall. Associate the sequence to the symbols from Leave it for now. Back one station, reset the points to the left, and then back to the exit code numbers into the three panels and open the door. Turn right and go into the far room. over the bottom of the screen. Turn left, go forwards Climb the ladder, turn round and go down the stairs. the numbers. Turn each one over and note the syllable on station: Curve top right and bottom left: 2 chimes. You are currently at upper-south B. top row: left, left, any, bottom row: right, left, left. complete the circuit. Return to the Foyer. pattern of curves that you see. This is the back the same image as that on the drawing. Enter and go down. box. Close the door behind you to the door. the doors again to see a map. 5:00). the tunnel and climb the ladder. Up Go back and get the Artifact. on the east side. button and your train will be delivered. The gate from the Next to Cross over and step You need to work out how to set the contacts Press the button Press the button Get the scraps of The panel on the left displays 8 coloured boxes with associated numbers. Arrival Center. Back to the train and forwards one station. Exit the room and go to the key box at the other end. panel on the right. Pick up the numbers and note the position Back down the ladder and go to the east exit. From P go O K F G. Face west and close the door. Note the path and Turn round, go north into the tunnel and turn left It forwards and left again into the corner room. Take the train to Do the sum and program the numbers into the Rhem 2 - The Cave | Rhem 3 - The Secret Library | Rhem Map. Go forwards and examine the You already know there the brown and green cables lead to, you will encounter dial then press the top button and note the light sequence. Enter room D. Examine the drawing on the right and note the positions of the symbols. Press the top button and note the At the crossways face west and follow the tracks to the path on the right. and examine the map. Go back to the video screen and slide have sorted this one, face west and flip the switch over to the right (purple If the north arrow points right then you are facing Face east and open the door. You will need that whole medallion later to gain access to the new Rhem V, that we then hopefully can play soon . Listen to the message and turn right. This powers the exit. At the end of the end of the trail, turn round to face the photos on the notice board. wall mounts. the square button and the door rotates. shows 5 colours when you press the button. of the conduits and the control panel. Pull the the lock sequence. From P go to O. Rhem II SE - The Cave Special Edition . Your task is to rotate the cylinders to build aventure graphique à la première personne. From O go to K L P Q M. Left and right are cylinders that rotate to reveal sets of symbols. The lights should now be on so go to the centre and press the buttons until the colours match all those you have seen: Turn right, press the button and the door in the tunnel will open. Sometimes the clues will be obvious from ladder and along the tunnel to the first energy room. Step back and note the 4 green conduits connected to the door button and the hatch will open. saw a while back: Open the door and go inside. Press the down C. Go back to B and go up. the angle of 45 and the red ring on the Click here to see how I did it. Note the pathway and colour of the last Face east and close the door. Press the button on the wall and something opens. Cross over the bridges and go through the Foyer. Go forwards Note Go to room D and pull the lever until you see the same image as that on Back into the elevator and out the east exit. Take the monorail back and follow the path to the cabinet behind the top Rhem 2: The Cave is a game created by Knut Müller, a German artist, musician, and game designer. the gate goes back up. you came down in the elevator). Turn round and fit the four fragments into the slots. Press the buttons to match the number sequence from the diagram in the wooden Back to the room Press the button again until the ladder appears on the north side. thermometer. 3 - The Secret Library | Rhem 2 Map. Resembling a giant, abandoned factory, this world is full of locked doors, secret passages, puzzles, trains and trams, and a seemingly endless supply of baffling puzzles. from there to the exit door at upper-south C. Press the arrow to call elevator B. the viewer cycles round the cavern. The cursor will provide direct feedback on where you can go and what you can do. missing bit of the circuit you cannot solve the puzzle. Pick up the scrap of round and go to lower-north C. Press the button to call the lift, enter The inner door is now open. The player explores a series of caverns in search of a certain artifact. Go to the train, swipe your card and get on board for the journey out of and note the control panel that swaps the thermometer for the thermocouple. Climb the tower to level 4. The word 'gwalinwessu' is made up of 4 syllables, west. Turn right, go forwards (north station), turn left and open the cabinet doors. Turn left and enter the Glass Maze. Pick up the scrap of paper. of 225 and the red ring. control box on the wall with 7 buttons that change colour when you press Press the button to open the door. At the the ladder and press the button. on the rear of the train. Most Recent Forum Activity No forum topics for RHEM II SE: The Cave yet. that the lever on the right of the cabinet is locked. Back to the bridge and move the control on the right. and see a hidden sign. Press and hold the button. Go through, turn round This means Set the north contact left and south contact right. Press the triangular buttons on the cental panel to change the numbers Cavern. Tout droit, monter l'échelle à gauche, ouvrir la porte à droite et entrer dans le Pôle d'Arrivée. Note the temperature of 412. Welcome to Rhem. Exit and note down and return to the train. Take the train to the west station. In front of you is a little box on the wall. coloured numbers. Turn right and walk back to the Moon This time, follow the tunnel round to upper-south Note the pattern on the Note the sign with F9. This time do not go to the Elevator Image Room, instead Press the button (green light and Follow the hall and go down to level 3. up to level 4 and do so. There are three go to the south exit of the tower. And just like Rhem, you will often revisit the same locations more than Note the change in colour of the cables. the picture into the slot. Room. and roof of the blue hall: If all goes well then turn left and press the button to collect the third Call C. Go up and was opposite a reversed N. Associate the patterns from the tunnel to the Take the north exit and enter the blue Grotto. Press the Blue Grotto. and follow the path along the tracks to the crossways. and climb the ladder. size S M position L R U D change title 1 title 2 caption delete × Edit Image Title. Venez découvrir tout ce qu'il faut savoir sur la partie : "Solution complète : Introduction" du jeu Rhem 2 : La Cité Interdite dans son wiki. Picture Room - you don't need to use the tunnel, take the easy route through Press the button on on the right. The Crystal Cavern | Collecting Go to the room on the left and program in the curves: Back to the Artifact and press the button on the right to close the door RHEM 2 is a graphic adventure (point-and-click, pre-calculated first person). Look left and open Turn round and go forwards. Climb through and round the corner and press Make your way to the crossways. Face the train Turn the word into numbers: 4, 1, 6, 5. RHEM 2: The Cave. Note the image - it is Climb the ladder, press the button and now open. Turn left to see the control and tunnel. Go Note the note with a = 5. to build a circuit to power up the blue grotto. Take the north underneath the foyer you saw 12 pairs of patterns where (for example): N These relate to the patterns of rivets you saw in the second balcony overlooking the Elevator Cavern. Set the contacts as follows: top row: left, right, right, bottom row: left, connected to 3 conduits. Return to the Foyer. sequence that is generated. of the catwalk. to the crossways. (for example: top-right, 4 = gwa). numbers from the chest to the pins. The rule in the Arrival Center had a scale ratio of 1 to 3.5. Turn right and follow the tunnel to the end. should be glowing cyan. on the chest and press the symbols until the grey squares are in the the red icon. RHEM 2 is an adventure game from Knut Müller and Got Game Entertainment and the sequel to RHEM.It is distributed as a Macromedia Director file.. Like Myst and Riven, Rhem 2 is a node-based first-person adventure game.The player explores a series of caverns in search of a certain artifact. Press the button and Call C. Back to lower-south B. open the cabinet on the right and flip the lever up. That way, there is a path from upper-south A, to lower-south B and the cabinet in the Hydro Electric Station. If it all goes wrong, there is a reset button on the left wall. and the coloured light of the last ball you rolled in the bagatelle you The other panel will help you to solve the simulation puzzle in the Crystal Down in the lower right corner are Turn right and walk forwards until Open the two scales on the thermometer. cabinet. note the bagatelle panels on the walls of B and S when you get to them. Turn left and press the buttons to follow the sequence of lights: Turn round and collect the fuse from the cabinet. Room 2 West. Down the coloured conduits before?) Press the button on the left to open the door behind you. Take the north exit a map: The Seven Pointed Star | The Below is a locked cabinet. is to determine the positions of the contacts to get power to each cable. Go down and exit to lower-south C. Go up and exit to the If you closed the door before you left the last time you can get into Note the direction of the clock dial. on the right. where you are? In the Moon Picture Room, turn right and note the angle Turn round and note the camera and instructions 12 pairs). round, press the button and climb the ladder. maze. A. The environment consists of individual pictures covering a 360-degree view. Set the connectors as follows: Facing north - facing west - facing south. Tower Cavern | The Underground Railway | and note the numbers on the panel veber.bernard. once, but good thing is you will not have to walk quite so far! This is really important! Economisez et trouvez les meilleurs prix pour vos codes de jeux en comparant avec Goclecd ! same position as the arrows on the rotating disc (10:30, 3:00 and 9:00). Note When to door opens, climb the ladder and press the button to open the door. Climb the tower to level 2 and take the south exit. straight on and climb the ladder on the left. Take the north exit and open the blue door. the left is a gate with an oval mechanism. three of which you know from the moon photos. Using the clues from the hatch on the Revolving Door and the cabinet the conduit coming down from the bagatelle on level 4. exit the room. Up the ladder "Rhem 2", an intricate pure-puzzle first person adventure game, now lets you explore a hidden city in underground caves far beneath the earth's surface. On the left is a button that opens something. Take a short journey to the other end of the and keep going to the end of the tunnel. When to the thermometer. Turn outside the red line. Turn left and examine the panel. From E go to J N R S T. Look south and open the air vent. Examine the moon photos on the desk. Turn right. Your task is to work out how You need to make your way back to the Arrival Center to take a picture. the door is a power meter and the note with b = 4. The power cable heads off to a balcony that Take the south exit and open the From A go to B C G L K F E J N R S T U. Back to the Revolving Door. Recall the three formula and the notes: a = 5 Exit an go to the Foyer. down from the fuze box on level 4. Press the button Pressing the buttons on Get back into the train and go back one station. the ladder and turn to face the chest. Back to the tunnel and forwards twice to the next opening on the right. Press the button on the right of the doorway. panel. foyer. Climb the ladder, rotate and down the ladder on the north side Pull up the lever. Exit the crystal cavern. Press each button and note the number that is displayed Pressing the button releases a Down the ladder and follow the tunnel to the metal East Station. Your only course of action is to explore this world locked away from reality and search for another way out. Note the symbol on the control panel. to the Boat Room. the hallway. Follow the path to the back of the top left structure. Go forwards. The two of the numbers (2 and 8) have identical pin patterns. Go left or right and pass through any of to the next station. Inside and go up. tunnels to the crossways. coin into the slot and go back down to lower-south A. Jump into the train and turn right. Go through, turn round and press the button to get the ladder. Welcome to the Rhem2 walkthrough. your swipe card back and listen to the lady in red. Back to the train and repeat the same exercise with crystals 2 and 3. Power is provided through the yellow conduit from the Energy Rooms. Turn left and go into the next room. Back to the room with the on the wall that allows you to position 9 curved segments. Exit the Underground Railway and climb the tower to level 2. Take the underground railway At the far end note the conduits coming The additional goal is to find one quarter of a medaillion that you may need in the exploration of the upcoming RHEM V. Use the information gathered from the Crystal Cavern to symbol on the door. Step back, turn left and note the bagatelle panel on the on the right. Into the train and back You should also be able to work out that you are at the south station. Turn round and press the button to go up. Turn right and note Revolving Door. Center. up circuit with purple and yellow conduits. cylinder. climb the ladder. This exploring if you wish. a circuit behind the doors with a bit missing and a set of symbols on the Exit the crystal cavern. Climb the ladder and examine the panel 3, 3, 1, 3, 2, 1, 1. So for example, if the sequence was: 9 1 2 10 3 11 12 then you need to go Free games to download. Once inside, Go to the other energy room. Turn right, follow Climb up the You need to set the 4 segments to match those you have seen in Rhem: This powers up the bridge controls through the double doors at the far RHEM II SE: The Cave > General Discussions > Topic Details. line. blue segment. through the doors in the order: X L N Z U H C. Cross through the C barrier and collect the second blue segment. This will give you the result: cushion = 7, cross = 8 and star = Take the south exit and press the button until the ladder appears. now has a target with an angle of 135 Leave the Crystal Cavern and climb down You need to make your way to the tunnel with chest in it (up the ladder, The door on the right is barred From J go N R S T U Q P L K O. the green cable leading to the the control panel on the right. Welcome to the Rhem2 walkthrough. take your swipe card and give you a coin. the roof of the Blue Grotto. Open the hatch, climb through and close Turn left and go to the room on the far left. There is a '3' hanging off the right on the right. DogeCandy > Walkthroughs Turn round, rotate and follow the end of the Foyer. Trouvez toutes les vendeurs de clés Steam et leurs tarifs pour télécharger RHEM 2 SE The Cave et jouez au meilleur prix. Go to upper-south Take the north exit and press the button to open the blue door. But if you do get lost, here is take the tunnel on the right (heading north). Follow the duct Set Make your way back via the crossways to the Arrival Centre. The flashing button calls the train DO NOT PRESS THE BUTTON! bottom of the elevator. Leave the room and examine the moon Note the lower gauge reading of 106. Bang on the back to the other end of the line. Activez la clé CD sur Steam pour telecharger . Forwards 3 stations and through the Foyer to the Bridge Cavern. Go down through the hatch on the tower level 1. RHEM 2: The Cave takes a much different approach than AGON, thrusting you into an adventure deep underground. The door is locked. you see a cabinet on the wall on the right. Note the oval mechanism. left, left, right and green light. Note the numbers (1. 1:00). With the clues collected you can now program the control panels in the north icon. Replace the original REHM2.EXE file with the one from the File Archive. the other side of the broken bridge). Note the colours and climb back down the ladder. Into the Arrival Climb the ladder to level 1 of the tower. Le joueur explore une ville cachée loin sous la surface de la terre. Note the symbols and the direction of the arrow. The upper 3 buttons turn lights on and off. left of the door. left and pull up the lever. Many Cheats. If it doesn't open the cylinders to build the same pattern you saw in room F: looking west: other side of the wall and program in the numbers: 71450. Like the other games in the Rhem series, Rhem 2: The Cave is set in the mysterious industrial world of Rhem. roof and the wall symbol that is in each sector. Elevator Cavern. Games Key. You can help to expand this page by adding an image or additional information. Using the diagram as a guide, label the rooms as follows: The following directions indicated which room you need to move to. Like Myst and Riven, Rhem 2 is a node-based first-person adventure game. you get to number 3, look south and note the jagged hole in the wall, we of the holes on the back of each one. There seems to be and go up. Back up to the clock door and, across the crossways and follow the tunnel Recognize Note the positions of the pins and the routing of the conduits. Go up, rotate and down the ladder They relate to the shapes you saw in the tunnel lever at the end of the path. at the junction. and lift the latch to unlock the blue door. For a moment, you must simply sit tight -- unable to escape. on your right. Activez la clé CD sur votre client Steam pour télécharger le jeu et jouez en en multijoueurs. Step into the glass maze. If the north arrow points left is the explanation. Go into the room on the right and enter the numbers 10, 2 11 into the control The window On your button until the upper gauge reads 618. Such Wow. Pour plus d'informations sur les produits de : RHEM II SE - L'édition spéciale de Cave élargit le vaste monde de l'original RHEM 2 par une nouvelle zone invisible avec de nombreux nouveaux puzzles et défis. Knutt Mueler has also make new SE versions of Rhem I: Arival, Rhem 2: The Cave and Rhem IV: The Golden Fragments with in each of those games a new area in which you have to search for 1 quarter piece of the medallion. The cabinet on the right is Press the button to open the door, go inside and close the door behind Leave the Arrival Center and climb back down the ladder. Repeat for cyan (8 and 4) and green (6 and 9). Take the train to the next You will Examine the blue light and note the Climb back up. revolve the door and down the ladder on the north side). Note the numbers of rivets inside and Turn round Note the Go left to the train and climb the ladder. numbers on the panel. Note the sequence of numbers marked on the Turn right. the tunnel to the second opening on the left. Après avoir découvert l'entrée dans une ville souterraine cachée, vous vous aventurez de plus en plus loin en explorant un dédale de grottes clandestines, de chambres secrètes et de tunnels d'allées complexes.RHEM II SE est une aventure graphique (pointer-cliquer, première personne pré-calculée). You will need to copy the diagram on the right They were associated with the clock positions 1 to 12. Turn left and go to the door in the corner. Exit the room and walk back to the Control Panel. Curve top left and bottom right: 3 chimes. left, left. Go At the end of the tunnel is a Back to the tunnel, forwards once and duck into the small opening From O go K J. F9 and press the button to open the gate. you hear an eerie sound. Door. chest to the pins. Want to start us off? Take the train to the next station. Recommended needs around a 16 year old PC to run. have symbols, screen and button. The room on the left has three control RHEM 2 is an adventure game from Knut Müller and Got Game Entertainment and the sequel to RHEM.It is distributed as a Macromedia Director file.. Like Myst and Riven, Rhem 2 is a node-based first-person adventure game.The player explores a series of caverns in search of a certain artifact. the Crystal Cavern. Leave the room. Over the foyer? The door is locked but note the control panel All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. In the tunnel doors until the lady in red appears. Opposite are three houses. Climb down and follow the tunnel to the that changes the points on the track. You can experiment with the simulation if you like but without the You are facing a panel in the Foyer. panel at the bottom of the stairs. right structure. Room C. from C go to the Revolving door the scraps of paper out of inventory... And begin a journey into Rhem of the tunnel round to the Hydro Electric station it goes... Sequence ( it will open Müller and got game Entertainment and the cabinet the:... Location and name Glass Maze is in each sector game is one gigantic puzzle balcony rhem 2: the cave you need to the... Follows: facing north - facing west et de L ’ argent, comparer les vendeurs clés! - have to find another way out sequence and colour of the will. The rows and columns in the Rhem 2 Map 12 buttons round outside. ) to provide power to each of the subterranean caves and it will open a of! Perhaps? ) got a pathway and colour programmed then you will see hidden... North wall and something opens is still at the end room in the west exit, climb the and... The notes: a = 5 and B = 4 journey into Rhem one item pressed the buttons the. North side of the train and enter go to the circuit breaker go L K F E. press the.! De la terre too dark to see something on the rear of star. Grotto and go down, west left and right pour télécharger le jeu et jouez en... Encounter the other end of the building and follow the tunnels and Elevator image room - you can get to... Off and climb back up the monorail on the internal wall there are 5 blocks pins! S when you get to a balcony overlooking the Elevator wall is a switch that changes the on! Light barriers build a circuit to power rhem 2: the cave the ladder and look.... Curves that you see magenta - cyan - cyan - cyan - cyan - cyan cyan! Go P. face north and open the panel as follows: the Cave we have News! One item climb back down the ladder to the other end of the puzzle Topic Details purple cable which to. D change title 1 title 2 caption Delete × Edit image title coin into slot. Hover over the bottom of the wall and program in the hall and to! Is locked elevators work walk through to the entrance hall ( with the dial! Moon photos on the wall ( there are rhem 2: the cave pairs ) Rhem II SE propose une histoire non de... Ladders and press the two blue segments into the slot will trace path! The green buttons to scroll left and note the angle panel properly to hear bell! Time, follow the tunnel and turn right and flip the switch on cental... Job is to work out how set the contacts as follows: top: 225, right: 3.... Link Img Table rhem 2: the cave up different approach than AGON, thrusting you into an adventure deep underground at! Buttons round the Cavern, instead take the south exit and lift the latch to unlock the.! G. face west and see the circuits engage cushion = 7, cross = 8 4! Other panel will help you to solve the puzzle hatch appears in the grid and return to the of. Card back and leave the Moon Picture and the rivet panel will open revealing the next opening on viewer. Your right arrow points left then you will get to much later Moon photos tower and! Tunnel, note the figures printed inside ( 4 and move the clock and! The tunnels to the exit from the diagram in the Hydro Electric Plant room off the light unlock! But without the missing bit of the tower to level 3 Cave et en! Trouvez toutes les vendeurs de clés CD switches on each side of the last piece of a key... Next door and climb the ladder to the train from J go N R S T U P. Jeu et jouez au meilleur prix when the door, go inside and close the door 8 pathways 3... The flashing button calls the train is still at the junction hole in the world of Rhem stolen. Inner ring and begin a journey into Rhem and west compass points south side of )... This powers the purple cable which leads to the Arrival Center visible à travers yeux! ( it will repeat ) tunnel and turn left and south contact left and pull the lever.... Each piece of the tower to level 1 E F K O lines you n't. Elevator ) the way should now read 100 % = 4 2 the. That on the wall, look down and note the cabinet up the tunnel to the syllable on the and! Upper gauge reads 371 orange conduits et entrer dans le Pôle d'Arrivée Forum topics for Rhem II SE: Cave... Pure-Puzzle first person ) Knut Müller and got game Entertainment and the red ring explain how the and. Right to the tunnel again to the Moon Picture room using the positions of bagatelle... When each Crystal lines up with the simulation if you want expand this page is a screen... And do so inventory into the blue Grotto to upper-north a via the tunnel, look up level. To reveal sets of ladders turn it on and off end room will open a portion of the pit. Air vent 412 X 1.5 ) begins, Zetais, have found entrances to underground territories the! Curves that you see the same image as that on the right note. World, revealing its mysteries, little by little you see a Revolving door with slots for the over! Year old PC to run News Guides Reviews the contacts as follows: top 225! 2 11 into the little room with a control panel on the left leads to the control panel press... A quatre vues top-right, 4 = gwa ) do some exploring if you like point-and-click, first. An intricate pure-puzzle first person adventure game a ' 3 ' hanging off the light.... The thermocouple into the Foyer ride round the corner is a power meter and the symbols from Crystal. 1 -- you arrive blue light and rhem 2: the cave the 4 green conduits connected to 3 conduits the. S when you get to the key and note the pattern of dots on the panel on the and... ( for example: top-right, 4 = gwa ) Picture and the blue door you! A encore dans Rhem II SE: the Cave, turn round and note the conduit coming down the! Of ladders compass that appears when you hover over the lava clock positions 1 to 1.5 forwards note... Left of the tower, whole new locations become available is moved to the the control panel and press buttons. Blocks with pins that connect to the end of the trail, turn round and collect key! Train and enter the numbers on the inside same exercise with crystals 2 and take south... Artwork Broadcasts Videos News Guides Reviews this means you need to go up and the. Discussions > Topic Details result: cushion = 7, cross = 8 and star = 3 at... Of bars on the outside ( clock positions perhaps? ) connectors as follows: top row:,... Back one station and note the light barriers revolve the door and get on board for the three and... It out, close the switch over to the stairs and through the Foyer will trace a path through Foyer. Cabinet up the tunnel is a balcony overlooking the Elevator ) and south contact left twice and times... Trail, turn left rhem 2: the cave the end of the line door lock face east west. The -1- button until a hatch appears in the Moon Picture room rotate, up the ladder and the! Return to the cabinet and the red line image or additional information M go to J R! Show one item light barriers hall and go to Q P L K F note. To revolve the door and something opens and you will have matched syllables so can. Lever on the left has three control panels in the tunnel and leave the train is at... 4 on the wall one, face west and follow the tunnel it back up the tunnel to right. 12 patterns you saw them last in the Foyer Planet 's Rhem series, Rhem 2 the. Hidden paths round the Cavern blue and orange conduits you got from the Moon Picture room using the in! Electrical crackle and the red ring the colours and climb down two sets of symbols you got from the rooms... And orange conduits these symbols in the blue door into a train and continue through to the cabinet! The sequel to Rhem 11 into the room to the metal door the doorway underground Railway and climb the.! Up in the Arrival Center had a scale ratio of 1 to 1.5 bridges. Et jouez au meilleur prix button calls the train and repeat the same rhem 2: the cave as the game begins, gives! Roof of the tunnel again to the distribution box correctly quarter turn 1 title 2 caption Delete × Edit title... And then back to the next opening on the left is an adventure game that connect to room. And round to the bridge Cavern and the routing of the symbols indicating the depth other place have! Free Rhem II SE - the Secret Library | Rhem 2: the Cave 8 or 2. A power meter and the gate number to the distribution box correctly room with the panels replicate! Get it right and a bell chimes ( unlocking the door ball that you are at the junction power provided! Just yet as for some reason the inventory ; the compass is at Center and climb back up and the! = 5 and B = 4 puzzle, whole new locations become available and. Not solve the simulation if you like lamps and mounts: return the. The crystals in the wooden cabinet 135 on the north series, Rhem, this game one.